Although Wally is capable of doing some basic image editing itself, you'll probably find the only useful extra feature is being able to see your texture tiled (you can do this in regular image editors, but perhaps less easily).Īll you need to do is copy 'n' paste.
![half life 1 textures garry half life 1 textures garry](https://media.moddb.com/images/mods/1/44/43809/HL2.jpg)
Putting your textures into a WAD is where Wally comes in. This just means that each image is stored in 256 colours, and those colours can be anything (as opposed to WAD2, where the palette is the same for all textures in the WAD, restricting the variety of texture colouring). WAD3 format allows each texture to have its own 8-bit palette. Quake uses WAD2, and Half-Life has a modified version of that, WAD3. of textures, and the idea dates back to Doom. So, having completed your texture, what do you do with it? Half-Life needs all its textures to be in WAD3 format. read through the next couple of sections to find out how to get it working.
![half life 1 textures garry half life 1 textures garry](https://www.pcerror-fix.com/wp-content/uploads/2020/04/garry-mod-issues.png)
while single are used for more specific objects like vehicles, vending machines and buttons. What style must it blend in with? Is it for indoors or out? Must it tile or be single? Tiling textures are the kind that are used for structures like walls, rock-faces, terrain, glass etc. If you do plan to download all your textures, they'll probably already be in WAD format, so you can skip the next couple of stages.įirst, you need to know what type of texture you're looking for. You could, of course, find the textures you need on the web, but it's always more exciting to make your own. Brand new maps quite often need brand new textures, but how do you do that? There's a limit to what you can do with only the textures provided with Half-Life.